What to post?

Hey guys, it’s me, the author. I used to run a blog back in 2008-2011 – I was travelling a lot and meeting interesting people, I shared it with all my friends and mutual acquaintances. It started off as an entertaining journal, inspired by a website my brother wrote back in 2003, but as people started to read I started to take it more seriously.

This recent blog came about as part of my 100 day project on Instagram. It’s the first time I did the project but wanted to for many years. I started the project doing very simple D&D sketches, as I’m not exactly an artist, but then wanted to get my writing skills back up, so opened this blog.

The 100 day project is coming to a close on the 15th of July. I still hope to have a close to daily presence on Instagram but might not be as active after that. If you’re reading then please speak up – I’m not so much trying to get famous here but I am motivated by readers. I’ll also take this time to explain where the inspiration of some of my projects come from.

I’ve done over 4 years of dungeon mastering: first with a home brew game that had no dice but influences of D&D due to playing their videogames, then I dipped into 4e D&D and finally landed in 5e. I’ve only been in the player seat for 6-7 sessions, but have been a tag along DMPC a few times more than that.

My Weapons Properties Series comes from just that: being a DM and wanting to discuss it. It was a practice piece and was a bit of fun to write. I can write more of this kind in the future if it is interesting to you guys. In that direction, I’d like to discuss random bits of the trade: what I have done that is unique and different, why you should or should not do it, and why others do and do not. Just elements of the craft. Would you like more of this?

My Seas of Discord series is based on our current D&D party, which I have been playing with since the pandemic. What I do is listen to an audio of our session, take notes from that, and type them back up in a story form. It’s a lengthy process but achievable. In publishing terms, I’m probably 10 sessions behind. Would you like me to keep up with this?

My New Radiant Star series is based on the beginning of my D&D campaign, which started in 4e. I had pre-written something like 15 chapters but I heavily edit them. In one sense, I have a head start on the series but obviously I’m years behind the end result. Once I get past 15 chapters than the process is similar to Seas of Discord. Timeline wise, it is a few months, in-game, before Seas of Discord and ends a couple months after. Would you like me to keep up with that?

I’ll explain where I am heading if there is no interference, so you get an idea if you want to comment or not. I was publishing once a week, I sense that will drop for a little. I’d likely focus on the New Radiant Star because I want to extract info from my old world for the current Seas of Discord players, and if u do this fast enough then they can remain comfortably on their timeline, and if they do not then I will use it for future parties. And then throw in other stuff when random inspiration hits. What do you think?

Thanks again if you’re reading. If you like it then consider subscribing and comments are welcome any day of the week. I hope you’re all well.

Weapon Properties Series – Conclusion

This article ended up being much longer than I planned it to be (longer than most of my old Uni assignments and ended up being a series because of it) but I’m glad I wrote it as it also clarified some things that I was curious about.  We covered some concepts that are hopefully useful for you.  My take away advice here is: read your Weapon Properties and think about what you want to achieve.  If you have some doubts about rules, then use dndbeyond character maker to read up on all the weapons.  Make sure to equip the weapons in the Equipment section of the character maker (not just add them to your inventory), and then in the What’s Next tab, click View Character Sheet – and from there have a look at your modifiers on all your weapons. 

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Weapon Properties Series – Action Economies

Action Economies come up in a lot of games.  What are they?  It essentially means ther’es a set limit to what attacks or ability types you can get off in a turn.  In D&D, you have, per turn, one each of the following: an Action, a Bonus Action, a Free Action, a Reaction, and Movement.  Actions are used to make attacks, cast spells, make a Skill check, make a second Free Action when needed, and some other optional abilities.  A Bonus Action is used for a second weapon attack, if you have two weapons, or otherwise only if certain abilities or spells allow you to use it.  A Free Action is for engaging with your environment or moving weapons and items in or out of storage.  A Reaction is usually used outside of your part of the turn sequence, usually to attack a fleeing enemy or some other unique abilities.  A Movement is the ability to move around the map, usually clocked at a maximum distance, that can be spent all around all other aspects of a turn – simply make sure you’ve used all the movement you wanted to use by the end of your turn. 

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Weapon Properties Series – Fighting Styles

Many weapon-based combatants (Fighters, Paladins and Rangers) have access to a class feature called Fighting Style.  There are a number of Unearthed Arcana options and homebrew but I’m just going to look at the official ones (because: time and resources).  There are probably more comprehensive looks into these found on the internet you can check out and please do, but Fighting Styles are still crucial to review in this Weapon Properties series.  Without further ado, let’s have a look.

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Chapter 1 – A New Radiant Star

For whatever reason you chose, you have made your way to Figpine.  It’s a sizable town with a forest-village mood, but what normally draws people here, like yourself, is the faint hint of adventure. Figpine is found in central Unclaimed territory, a place of no organised states, with a thin veil of wilderness atop countless ruins of ancient civilizations.  Figpine acts as a halfway home for many travellers, mercenaries, temple looters and ex-military who are not entirely satisfied with their retirement. Using Figpine as a base, people from all races and walks of life set out on adventure or trade, looking for treasure and a tomorrow that boasts more fortunate than today.

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Weapon Properties Series – Damage Types

There are a lot of weapons in D&D and many do the same or a similar amount of damage (e.g. Many thrown weapons, for example, do 1d4 damage).  So, what’s the difference?  Again, Style is always a factor as this is a role-playing game (and a fun one at that), but on the technical side of things, the main difference is the Damage Type.  In 5e, the Damage Types of mundane weapons are: Piercing, Slashing, or Bludgeoning.  For the most part, these Damage Types don’t usually matter, but there are a substantial number of enemies that have different resistances, weaknesses or immunities to these different Damage Types.  For example, it’s best to have a Bludgeoning damage against certain low level undead. 

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Character Highlight – Bralegard the Bard

Bralegard was born a noble from the bustling city of Kaldherhelm, in the heart of the Sesnian empire.  He is well educated and well spoken, gravitating towards the art of performance since a young age.  Though handsome, Bralegard is otherwise a tall and wispy build, with pale skin typical of those born into luxury.  He wears a light tan coat to compliment his chestnut brown hair, and always tries to weave in a frilly shirt.  Bralegard can be seen well and truly beyond the boundaries of Sesnia nowadays, as Bralegard loves more than ever to be as far away from home as possible.  For many years, Bralegard had been chasing away a deep sadness, and was often tarnishing his reputation due to drunken antics in this pursuit.

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Weapon Properties Series – Dexterity vs Strength

The first stat on the chopping block of ability scores is Strength.  Strength is perhaps an iconic stat you’d like to see on a girthy fighter or barbarian, or many other types of buff adventurers.  There are, however, many power gamers, and general elf-like individuals who would consider strength one of the biggest dump stats for combat fighters, perhaps just after Intelligence and other mental ability scores.  Let’s explore that, for a moment.  What is my preference you might ask?  I do tend towards more Dexterity based characters, and in those situations often will make Strength a dump stat, but when I commit to a Strength-based character, I like to build around that as the primary ability score.  In most of those cases, Dexterity may or may not become a dump stat, depending on what one is hoping to get out of it.  We’re mostly focusing here on Weapon Properties but there are many other reasons to choose either stat that we might not cover here.

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Chapter 1 – Seas of Discord

Chapter 1

Peyton awakens in a nauseated stupor.  His face is hard pressed against the floor, creased between a seam, and wet with a lukewarm, chunky liquid.  The surface feels like wood, based on the amount of give, it’s general hardness, and the occasional cheek splinter.  Peyton is partially aware that the moist substrate is likely his stomach contents.  Every few moments, the room seems to tilt, and Peyton’s stomach feels like its lifting up to the ceiling.  Peyton is groggy and hardly conscious, but he’s notices some commotion happening in the last few minutes – around him are some concerned voices.  He glances over, with a sideward view from the floor.  Peyton sees many squalid individuals who are chained to the timbers beneath them, their wrists locked down by shackles.  Peyton becomes aware that the cold, tight feeling on his wrists is his own set of iron, clasping him in place with such little slack. He sees a strange window – it’s a porthole and as Peyton stares, some water sprays past it. They are in the cargo hold of a ship!

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Weapon Properties Series – Style Factor

D&D is a story telling game, where one takes on the life of a character and experiences a fantasy world through their eyes.  Due to this, some players choose to base their characters purely on style, while others balance between what is optimal with rules and their imagined concept, and finally some just want a number crunching, bad guy munching, optimal slaying machine – justification logic: this will make a path of wanton mayhem that stories are made of.  The choice of style is going to affect what you get out of reading this series but none of the above choices should make the information that’s coming in anyway obsolete. 

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